iOS Games

Brawl Stars Detailed Review

Brawl Stars

Brawl Stars Detailed Review

 

Brawl Stars is the newest game from the creators of Clash of Clans, and it has been getting rave reviews since making its debut on iOS earlier this month.

This fast-paced battle game lets you play solo or in teams as you fight to be the first to collect 10 gems and win the match. It also boasts its own take on battle royale, in which you play to be the last alive, and a number of other action-packed modes.

Brawl Stars is incredibly entertaining and highly addictive, with dozens of brawlers to choose from, upgrades and abilities to unlock, and limited-time special events. It’s free to play as well.

Brawl Stars takes the distances from Supercell’s previous works in a rather decisive manner, capable of achieving incredible success today. The new title of the team, therefore, arises as a very courageous move, which highlights the desire of the developers to experiment with new roads and new mechanics, leaving their comfort zone and throwing themselves headlong into a project halfway between brawler and shooter, this too completely based on competitive online multiplayer. The excellent graphic style we are used to now has been preserved, giving life to twenty-two beautiful characters that we will be able to unblock in the perspective of a rich and articulated progression system, which always keeps alive the interest with its prizes and the upgrades for the roster already available to us.

Brawl Stars

The uniqueness of the experience lies naturally in its gameplay, which presents direct control of the avatar according to the canons of twin-stick shooters: a virtual analog stick placed on the left of the screen allows you to move, whereas instead, a stick on the right side allows you to shoot manually or automatically (in this case centering only the closest targets), trying to use the charger in the best way from three shots at our disposal. A further button appears when we have loaded the special, different for each fighter, capable of inflicting serious damage: a maneuver of great importance, which can make the difference in various situations. The operation of gunplay was very carefully finished during the long soft launch of Brawl Stars and presents itself to the global launch with a balance that seemed excellent to us, although the issue must be verified in the long run, with all the characters and the upgrades.

mode
The protagonists of Brawl Stars have the task of challenging each other in areas of varying sizes, according to the rules of four different modes that also become gradually accessible, thus spurring us to continue playing. The first, Arraffagemme, is an interesting three-against-three with clear tactical implications, in which two teams aim to collect the greatest number of gems, possibly from the corpse of killed enemies, to trigger a counter that closes the match in favor of those who own all the precious stones.

Brawl Stars

The second mode, Survival, is instead a real battle royale, playable in single or in pairs, with ten contenders that have to eliminate each other in a map that narrows as it goes. Then we have the Robbery mode, a three-against-three very similar to the classic deathmatch, in which the killings count, and finally a funny variation on the theme of Football, in which our character has the task of winning the ball and launch it on the net avoiding it being captured by the opponents. To this set of options are added special rotating events that keep the interest alive, all without stringent freemium mechanisms: an approach very similar to that ofClash Royale , without action energy or timer, but with the ability to quickly unlock fighters using real money.

Brawl Stars

The protagonists of Brawl Stars not only boast a beautiful design, as mentioned, but also very different characteristics, which differentiate them in a profound way and open to further strategies based on team balance. This system, so immediate yet at the same time endowed with a discrete depth, reveals itself right from the start particularly solid and well-implemented: the touch controls work perfectly, the matchmaking is very fast and we have never noticed episodes of excessive lag or problems of any kind. The technical realization goes hand in hand with the care of the rest, offering articulated maps, with excellent use of colors and a really nice cartoonish style.

As a result, it fell over the 

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